TERABIT EDGE · TIER-1 NETWORK

Protection that cheaters and botnets
can't break through
.

CasTGame is an AntiDDoS & AntiCheat API built for Minecraft networks. Terabit-scale L3/L4/L7 filtering, ML-powered cheat behaviour analysis, chat firewall against flood and bots, and live per-connection telemetry — IP, ASN, country, region.

0 Tbps
network capacity
< 0 мс
reaction time
0
points of presence
0,000%
SLA / uptime
edge-node · fra-04 · live
ingress 41.2 Gbps mitigated 38.7 Gbps
TIMEEVENTSRC IPCCDETAIL
−00:00:02BLOCK185.243.218.44RUUDP flood · 14.2 Gbps
−00:00:05DETECT103.211.54.18VNKillAura · conf 0.97
−00:00:08BAN45.142.78.201NLX-Ray · ore-pattern
−00:00:11BLOCK91.207.4.120UABot login burst · 412/s
−00:00:13BLOCK194.5.53.78PLL7 join spam
−00:00:15DETECT5.181.190.7TRReach · 4.1 blocks
−00:00:18MUTE178.62.97.10DEChat flood · 23 msg/s
−00:00:21BAN212.107.30.66RUAimbot · snap-track
−00:00:24BLOCK34.215.18.99USTCP reflection · 8 Gbps
−00:00:27DETECT139.99.122.4FRScaffold · perfect-bridge
$tail -f /var/log/castgame/edge.json
TRUSTED BYHyperMC NetworkCraftCore.euNorthSpawnDiamondCraft RUVexel PvPBlackBlock.ioSkyForgePrismaMCShadowHavenTenacity SMPTRUSTED BYHyperMC NetworkCraftCore.euNorthSpawnDiamondCraft RUVexel PvPBlackBlock.ioSkyForgePrismaMCShadowHavenTenacity SMP
MANIFESTO · TIER-1 · NO HOT AIR

For the few ? No — for any size of server.

The teams that work with us — actually get results.

CasTGame doesn't race to the bottom on DDoS protection pricing, and we don't pretend it's magic five-minute onboarding. We build tier-1 infrastructure — from a hobby server up to the top 30 Minecraft networks in RU/EU that genuinely absorb 100 Gbps during evening peak. The same network and the same team are there for a server of any size: the free tier is instant, paid tiers go live the same day.

74%
of top-30 RU network traffic routed through our infrastructure · 24h
99.84%
mitigation rate · 7 days · published
12 Tbps
reserved capacity — 3× pre-emptive overhead
14 PoP
points of presence across RU / EU / TR / AE
0
clients abandoned · since launch
0
SLA breaches in the past 18 months
WHO IT'S FORWhich tier fits your size
starter1
FREE / NODE
Hobby and small servers. The free tier is instant, NODE goes live the same day.
  • Test and hobby servers, under 200 CCU
  • A fresh project just getting started
  • Survival projects with a modest player count
  • Want a basic anti-crash and anti-bot gateway
growth2
CORE
Mid-sized networks that need captcha and anti-flood with a real SLA.
  • Mid-sized networks, 500–3,000 CCU
  • Covers L4 / amplification floods
  • Edge infrastructure for a growing network
  • Captcha and anti-flood with a real SLA
top tier3
BLACKLINE
Large, high-visibility networks. Dedicated infrastructure and a personal security engineer.
  • Top-30 RU/EU networks, 5,000+ peak CCU
  • Constant targeted attacks on a high-visibility network
  • Public-facing, media-grade projects
  • Full access to BGP, GRE, and NOC
STOP-LIST · WHAT YOU WON'T FIND HERESix phrases that vendors typically use to sell hot airIf you see any of these on a provider's landing page, dig deeper before you trust them.
  • ×
    «Protection against any attack, 100% guaranteed»
    Nobody guarantees 100%. We publish our mitigation rate (99.84% over 7 days) and post-mortems for every incident.
  • ×
    «Unlimited pps / gigabits»
    Capacity has a real cost. We're specific: 12 Tbps reserved, with a separate pricing tier for overages.
  • ×
    «One-click setup, zero configuration»
    Edge filtering has to be calibrated to your traffic. We tune the rules to your project instead of shipping everyone the same default config.
  • ×
    «AI anti-cheat with zero false positives»
    FP < 0.4% is our real number. 'Zero FP' is either marketing copy or an anti-cheat that never bans anyone.
  • ×
    «Up and running in 5 minutes»
    DNS propagation alone takes up to an hour. Real onboarding: 30–90 min plus project-specific calibration.
  • ×
    «Compatible with all of Minecraft»
    We support 1.7.10 → 1.21.x: Forge, Fabric, Paper, Velocity, BungeeCord. Edge cases? We'll ask for a pcap dump.
Why every client gets a real engineer

A tier-1 backbone and 24×7 NOC engineers are expensive. Even so, every client gets real engineering attention, not a billing chatbot — and on the paid tiers, also a dedicated /24 IP pool, individual BGP announcements, a direct line to the protection team, and pre-staged GRE tunnels across 3 continents. This is not a subscription — it's a partnership, and it's priced accordingly. We build the infrastructure so there's a real engineer behind every account.

01 — CAPABILITIES

Six layers of protection.
One contract.

Each layer operates independently and can be toggled on or off via the dashboard or API. The full stack covers every vector from network flood to client-side cheats.

L3 / L4 / L7 Mitigation
AntiDDoS · 12 Tbps reserved
01
EDGE

Packet inspection at the edge, SYN/UDP/QUIC fingerprinting, and anomalous handshake blocking — all before traffic ever reaches your backend.

  • UDP, SYN, ACK, RST, ICMP floods
  • Amplification: NTP, Memcached, DNS
  • Volumetric · 12 Tbps reserved
  • BGP announcement /24, GRE tunnels
Anti-Bot Gateway
Lobby-entry filter
02

A proof-of-work challenge combined with client behavioural fingerprinting weeds out spam accounts, crawlers, and multi-account bot farms.

  • VPN / proxy / Tor detection
  • ASN reputation scoring
  • Rate-limiting per nick / IP / ASN
  • Dictionary-based random-nick detection
AntiCheat Engine
ML behaviour detector
03
rotation Δ°KillAura ▲ 0.97

Server-side analysis of movement, clicks, rotation, and packets. Independent of client-side anti-cheat — cheats are exposed through behaviour alone.

  • KillAura, Reach, Aimbot
  • Scaffold, Speed, Fly, NoFall
  • X-Ray via mining pattern analysis
  • Velocity, AntiKB, AutoClicker
Chat Firewall
Anti-flood & anti-spam
04
<deftrr> привет ребят
×<g4_bot> CHEAT.SHOP — best private
×<g4_bot> CHEAT.SHOP — best private
<vodka_> на спавне дай
×<adv01> .ru .ru .ru .ru .ru .ru

Real-time message filtering: flood, advertising, toxic patterns, and evasion via Unicode homoglyphs.

  • Per-nick msg/sec rate limiting
  • Anti-advertise (regex + ML)
  • Unicode normalisation, leet-speak stripping
  • Mute / kick / report chain
Geo-Intel
IP, ASN, country, region
05
GEO · ASN · /24LIVE▾ 14 218 BLOCKED/s4 ORIGINS

Every connection is enriched with metadata: country, region, ASN, host reputation, and threat history for that node.

  • MaxMind + proprietary threat feed
  • ASN blocklists
  • Per-country quota
  • Regional heatmap
Telemetry & API
Streams & webhooks
06
POST /v1/events:stream  → 200 OK
{ "type":"ddos.block",  "src":"185.243…", "bps":14.2e9 }
{ "type":"cheat.detect","nick":"xZeR…",   "tag":"KillAura" }
{ "type":"chat.mute",   "nick":"adv01",   "rule":"advertise" }

REST + WebSocket for integration with your dashboard, Discord bot, or SIEM. Real-time events with no buffering.

  • WSS stream of all events
  • Webhooks: ban, mute, attack
  • Grafana / Prometheus exporter
  • SDK: Java, Python, Go, Node
02 — TELEMETRY

Every cheat attempt
leaves a trace.

The dashboard shows a live picture of everything happening: attacks, cheaters, IPs, ASNs, countries, regions, and chat anomalies. No buffering — events arrive in milliseconds.

panel.castgame.io / cluster — hyper-mc
ddos blocks · 24h
82 451
+12%
bot logins denied
1.2M
+34%
cheaters detected
3 218
+7.4%
chat msgs filtered
48 919
−2.1%
legit traffic
99.81%
stable
Inbound traffic — last 60 min
legitmitigated
0 Gbps30 Gbps60 Gbps90 Gbps● LIVE
Attack vectors · 24h
UDP flood
38%
SYN flood
22%
L7 join spam
14%
Bot login burst
11%
TCP reflection
8%
Memcached amp
4%
Other
3%
02b — WEB CAPTCHA

Web-captcha
on our side — not on your server.

The player completes a browser challenge on our edge before ever reaching the Minecraft proxy. Triggers: CPS flood, geo-mismatch, allow-list, or active attack.

Captcha trigger rulesany-of · OR-logic
active rules: 5 / 6edge · fra-04, ams-01, msk-03
Live · captcha verdicts
challenges / 24h
18 420
passed
17 260
blocked
1 160
avg solve
820 ms
pass-rate93,7%
TIMENICK · IPCCRULEVERDICT
02d — ACTIVE SESSIONS

Who's playing
versions, clients, recent sessions.

Every session is tracked until disconnect. You can see the version, client, geo, duration — and where in the network the player currently sits.

active sessions
12 840
avg session
47,0 min
7d peak
18 420
sessions / 24h
84 210
Version breakdown
1.21.x
38%· 4 880 online
1.20.x
26%· 3 340 online
1.19.x
12%· 1 540 online
1.16.5
11%· 1 410 online
1.8.9
9%· 1 160 online
other
4%· 510 online
Clients / launchers
Vanilla
41%
Lunar
22%
Badlion
14%
Fabric / mods
11%
Feather
7%
Geyser (BE)
5%
Recent sessionslive · auto-refresh 30s
TIMENICKCCVERSIONCLIENTDURSTATUS
19:14NorthFox_42RU1.21.1Lunar2h 14monline
19:14ender_pearlDE1.20.4Vanilla38monline
19:13slimepieUA1.16.5Badlion1h 02monline
19:12_lavabathPL1.8.9Lunar54midle
19:11obsidianaRU1.21.4Fabric3h 41monline
19:10crimson__KZ1.20.6Vanilla12monline
19:09RubyShardBY1.21.1Feather4h 08monline
19:08mooMoo_7NL1.19.4Lunar22mleft
19:06BlazeRunTR1.21.3Geyser1h 31monline
19:04tnt_kidRU1.8.9Badlion08mleft
03 — DEVELOPER API

Programmatic
control over your protection.

REST for configuration, WebSocket for event streaming. SDK in four languages. Everything visible in the dashboard is available through the API.

REST · v1STABLE
WSS streamSTABLE
WebhooksSTABLE
Prometheus exporterSTABLE
gRPCBETA
api.castgame.io · v1
# Привязка серверa к щиту
curl -X POST https://api.castgame.io/v1/servers \
  -H "Authorization: Bearer cs_live_••••••••••" \
  -H "Content-Type: application/json" \
  -d '{
    "host":      "mc.hyper-mc.ru",
    "port":      25565,
    "anti_ddos": "max",
    "anti_cheat": "tier-2",
    "chat_filter": true,
    "geo_block": ["KP","SY"]
  }'

# → 201 Created
# { "id":"srv_8f2a…", "edge":"fra-04", "anycast":"185.199.108.0/24" }
04 — PRICING

Plans.
No subscription gimmicks.

One free tier and three paid levels. Each delivers a complete protection stack — the difference is network capacity, player load, anticheat depth, and SLA.

FREE
for testing · traffic limited
0₽ / mo
≈ 20 players online
Get started free
  • 1 domain
  • Anti-Bot gateway · basic
  • AntiCheat · Tier 1 (heuristics)
  • Chat firewall · 5 rules
  • Analytics — 7 days
  • Webhooks · 1 channel
  • BGP /24 announcement
  • SLA 99.99%
NODE
for small servers
3 500₽ / mo
≈ 100 players · average load
Get started
  • 3 domains
  • Anti-Bot gateway · basic
  • AntiCheat · Tier 1 (heuristics)
  • Chat firewall · 5 rules
  • Analytics — 7 days
  • Webhooks · 1 channel
  • Email support · 24h
  • BGP /24 announcement
  • Tier-2 ML anticheat
  • SLA 99.99%
NETWORK CHOICE
CORE
the standard for production servers
13 800₽ / mo
≈ 500 players · average load
Connect now
  • 10 domains, GRE tunnels
  • Anti-Bot · behavioral + PoW
  • AntiCheat · Tier 1 included
  • Chat firewall · full
  • Analytics — 30 days, export
  • Webhooks · 10 channels
  • WSS event stream
  • Discord & Telegram bot
  • SLA 99.99% · 1h response
  • BGP /24
  • Tier-2 ML anticheat — add-on
BLACKLINE
for large networks
from 40 000₽ / mo
≈ 2,500 players · average load
Talk to us
  • 100 domains, BGP /24 announcement
  • AntiCheat · Tier 2 (ML, neural network)
  • Chat firewall · custom rules
  • Analytics — 1 year, raw export
  • Raw pcap samples on request
  • Dedicated edge node
  • SIEM integration, gRPC stream
  • SLA 99.998% · 15 min response
  • Dedicated security engineer
The free tier activates immediately, no approval wait; paid tiers go live the same day. What takes real time is DNS propagation and calibration. The only servers we won't work with are those that violate the EULA.
05 — DEPLOY

Any server.
Protected.

We onboard a server of any size — from a hobby project to a top-30 network. The technical part is minutes: point your A-record to our Anycast, drop the key into your plugin — and traffic flows through the edge. Anticheat and chat filter toggle on right from the dashboard. The free tier is instant, paid tiers go live the same day.