Protection that cheaters and botnets
can't break through.
CasTGame is an AntiDDoS & AntiCheat API built for Minecraft networks. Terabit-scale L3/L4/L7 filtering, ML-powered cheat behaviour analysis, chat firewall against flood and bots, and live per-connection telemetry — IP, ASN, country, region.
For the few ? No — for any size of server.
The teams that work with us — actually get results.
CasTGame doesn't race to the bottom on DDoS protection pricing, and we don't pretend it's magic five-minute onboarding. We build tier-1 infrastructure — from a hobby server up to the top 30 Minecraft networks in RU/EU that genuinely absorb 100 Gbps during evening peak. The same network and the same team are there for a server of any size: the free tier is instant, paid tiers go live the same day.
- Test and hobby servers, under 200 CCU
- A fresh project just getting started
- Survival projects with a modest player count
- Want a basic anti-crash and anti-bot gateway
- Mid-sized networks, 500–3,000 CCU
- Covers L4 / amplification floods
- Edge infrastructure for a growing network
- Captcha and anti-flood with a real SLA
- Top-30 RU/EU networks, 5,000+ peak CCU
- Constant targeted attacks on a high-visibility network
- Public-facing, media-grade projects
- Full access to BGP, GRE, and NOC
- ׫Protection against any attack, 100% guaranteed»Nobody guarantees 100%. We publish our mitigation rate (99.84% over 7 days) and post-mortems for every incident.
- ׫Unlimited pps / gigabits»Capacity has a real cost. We're specific: 12 Tbps reserved, with a separate pricing tier for overages.
- ׫One-click setup, zero configuration»Edge filtering has to be calibrated to your traffic. We tune the rules to your project instead of shipping everyone the same default config.
- ׫AI anti-cheat with zero false positives»FP < 0.4% is our real number. 'Zero FP' is either marketing copy or an anti-cheat that never bans anyone.
- ׫Up and running in 5 minutes»DNS propagation alone takes up to an hour. Real onboarding: 30–90 min plus project-specific calibration.
- ׫Compatible with all of Minecraft»We support 1.7.10 → 1.21.x: Forge, Fabric, Paper, Velocity, BungeeCord. Edge cases? We'll ask for a pcap dump.
A tier-1 backbone and 24×7 NOC engineers are expensive. Even so, every client gets real engineering attention, not a billing chatbot — and on the paid tiers, also a dedicated /24 IP pool, individual BGP announcements, a direct line to the protection team, and pre-staged GRE tunnels across 3 continents. This is not a subscription — it's a partnership, and it's priced accordingly. We build the infrastructure so there's a real engineer behind every account.
Six layers of protection.
One contract.
Each layer operates independently and can be toggled on or off via the dashboard or API. The full stack covers every vector from network flood to client-side cheats.
Packet inspection at the edge, SYN/UDP/QUIC fingerprinting, and anomalous handshake blocking — all before traffic ever reaches your backend.
- UDP, SYN, ACK, RST, ICMP floods
- Amplification: NTP, Memcached, DNS
- Volumetric · 12 Tbps reserved
- BGP announcement /24, GRE tunnels
A proof-of-work challenge combined with client behavioural fingerprinting weeds out spam accounts, crawlers, and multi-account bot farms.
- VPN / proxy / Tor detection
- ASN reputation scoring
- Rate-limiting per nick / IP / ASN
- Dictionary-based random-nick detection
Server-side analysis of movement, clicks, rotation, and packets. Independent of client-side anti-cheat — cheats are exposed through behaviour alone.
- KillAura, Reach, Aimbot
- Scaffold, Speed, Fly, NoFall
- X-Ray via mining pattern analysis
- Velocity, AntiKB, AutoClicker
Real-time message filtering: flood, advertising, toxic patterns, and evasion via Unicode homoglyphs.
- Per-nick msg/sec rate limiting
- Anti-advertise (regex + ML)
- Unicode normalisation, leet-speak stripping
- Mute / kick / report chain
Every connection is enriched with metadata: country, region, ASN, host reputation, and threat history for that node.
- MaxMind + proprietary threat feed
- ASN blocklists
- Per-country quota
- Regional heatmap
REST + WebSocket for integration with your dashboard, Discord bot, or SIEM. Real-time events with no buffering.
- WSS stream of all events
- Webhooks: ban, mute, attack
- Grafana / Prometheus exporter
- SDK: Java, Python, Go, Node
Every cheat attempt
leaves a trace.
The dashboard shows a live picture of everything happening: attacks, cheaters, IPs, ASNs, countries, regions, and chat anomalies. No buffering — events arrive in milliseconds.
Web-captcha
on our side — not on your server.
The player completes a browser challenge on our edge before ever reaching the Minecraft proxy. Triggers: CPS flood, geo-mismatch, allow-list, or active attack.
Who's playing
versions, clients, recent sessions.
Every session is tracked until disconnect. You can see the version, client, geo, duration — and where in the network the player currently sits.
Programmatic
control over your protection.
REST for configuration, WebSocket for event streaming. SDK in four languages. Everything visible in the dashboard is available through the API.
# Привязка серверa к щиту
curl -X POST https://api.castgame.io/v1/servers \
-H "Authorization: Bearer cs_live_••••••••••" \
-H "Content-Type: application/json" \
-d '{
"host": "mc.hyper-mc.ru",
"port": 25565,
"anti_ddos": "max",
"anti_cheat": "tier-2",
"chat_filter": true,
"geo_block": ["KP","SY"]
}'
# → 201 Created
# { "id":"srv_8f2a…", "edge":"fra-04", "anycast":"185.199.108.0/24" }Plans.
No subscription gimmicks.
One free tier and three paid levels. Each delivers a complete protection stack — the difference is network capacity, player load, anticheat depth, and SLA.
- 1 domain
- Anti-Bot gateway · basic
- AntiCheat · Tier 1 (heuristics)
- Chat firewall · 5 rules
- Analytics — 7 days
- Webhooks · 1 channel
- BGP /24 announcement
- SLA 99.99%
- 3 domains
- Anti-Bot gateway · basic
- AntiCheat · Tier 1 (heuristics)
- Chat firewall · 5 rules
- Analytics — 7 days
- Webhooks · 1 channel
- Email support · 24h
- BGP /24 announcement
- Tier-2 ML anticheat
- SLA 99.99%
- 10 domains, GRE tunnels
- Anti-Bot · behavioral + PoW
- AntiCheat · Tier 1 included
- Chat firewall · full
- Analytics — 30 days, export
- Webhooks · 10 channels
- WSS event stream
- Discord & Telegram bot
- SLA 99.99% · 1h response
- BGP /24
- Tier-2 ML anticheat — add-on
- 100 domains, BGP /24 announcement
- AntiCheat · Tier 2 (ML, neural network)
- Chat firewall · custom rules
- Analytics — 1 year, raw export
- Raw pcap samples on request
- Dedicated edge node
- SIEM integration, gRPC stream
- SLA 99.998% · 15 min response
- Dedicated security engineer