01 — INFRASTRUCTURE
34 points of presence.
12 Tbps of reserve capacity.
An anycast network on our own hardware. BGP /24 announcements, direct tier-1 peering, GRE tunnels to your origin. Nothing rented from third-party anti-DDoS providers.
LOADING WORLD ATLAS…
ANYCAST EDGE TOPOLOGY · LIVE PEERING MESH
● primary edge (BGP /24)● peering pointmap · real anycast topology · lat/lon-accurate
FRA-04DE
capacity · 520 Gbpsroutes · tier-1 + DE-CIXlatency MSK · 34 ms
AMS-01NL
capacity · 480 Gbpsroutes · AMS-IXlatency MSK · 38 ms
WAW-02PL
capacity · 320 Gbpsroutes · PLIXlatency MSK · 22 ms
MSK-03RU
capacity · 460 Gbpsroutes · MSK-IX directlatency MSK · 2 ms
SIN-01SG
capacity · 280 Gbpsroutes · EquinixIXlatency MSK · 184 ms
ASH-02US
capacity · 340 Gbpsroutes · NoVA peeringlatency MSK · 118 ms
02 — ARCHITECTURE
The packet's journey.
From the player to your mc-process.
Six stages, each with its own latency budget. Nothing goes to the cloud — it all stays on our edge.
01
Anycast ingress
A BGP /24 announcement to the nearest edge. SYN cookies, conntrack, basic L3/L4 hygiene.
~0.4 ms
02
Web captcha
When rules trigger, an HTTP challenge is served on our domain before the packet ever reaches the MC proxy.
120 ms*
03
Bot gate
Behavioral analysis plus proof-of-work. Drops zombie accounts, /list floods, and ping scans.
~0.6 ms
04
Proxy + tag
The proxy unwraps PROXY-protocol. Every packet is tagged with IP, ASN, country, and region.
~0.8 ms
05
AntiCheat ML
In-line analysis of movement, click patterns, and world state. Tier-2 is a neural network trained on 4M sessions.
~3 ms
06
Origin (GRE)
A secured tunnel to your server. It trusts only our IPs.
~2–4 ms
* the captcha only fires when a rule triggers — a regular player never sees it. Total in-network overhead: < 8 ms p95.
03 — COMPARISON
vs other solutions.
Straight to the point, no marketing.
A comparison built on features you can actually verify. Hover over a row's name to see exactly what it means and why it matters. If a competitor is marked “yes” on something — check their own docs; we're not stretching the truth.
✓present · works✕absent · not implemented·partial · enterprise-only · on requestdata current as of 2026-Q2 · last verified manually
| FEATUREhover over “?” for a hint | ★CASTGAME | TCPShield | Cosmic | OVH Game |
|---|---|---|---|---|
| Network · capacity · backboneanycast, BGP presence, guaranteed bandwidth | ||||
| ★ Reserve capacity? | ✓12 Tbps | ·~2 Tbps | ·~1.5 Tbps | ✓~10 Tbps |
| BGP /24 announcement for the client? | ✓yes | ✕no | ✕no | ·enterprise-only |
| PoPs in RU/CIS? | ✓3 (MSK/WAW/FRA) | ✕0 | ✕0 | ✕0 |
| GRE pre-staged tunnels? | ✓across 3 continents | ·on request | ✕no | ·enterprise |
| SLA · uptime? | ✓99.998% | ·99.9% | ·99.9% | ✓99.99% |
| L7 routing · Backend SetsTCPShield-style: one CNAME → many domains → backend pool | ||||
| ★ Backend Sets? | ✓yes, weighted + geo | ✓yes, weighted | ✕no | ✕no |
| Weighted load-balance? | ✓sliders, live % | ✓numeric weights | ✕no | ✕no |
| Geo-routing per backend? | ✓yes, per-country | ✕no | ✕no | ✕no |
| Multi-domain → 1 set? | ✓unlimited | ✓unlimited | ·up to 5 | ✓unlimited |
| PROXY-protocol v2? | ✓Velocity/Bungee | ✓Velocity/Bungee | ✕— | ✓yes |
| One CNAME per account? | ✓yes | ✓yes | ✕per-server | ✕per-server |
| AntiCheatin-line, no plugins, trained on real-world data | ||||
| ★ In-line anticheat? | ✓Tier 1 + 2 | ✕no | ·plugin | ✕no |
| ML model? | ✓neural net · 4M sessions | ✕— | ·heuristic | ✕— |
| FP rate (claimed)? | ✓< 0.4% | ✕— | ·~3% | ✕— |
| Per-cheat behavioral block? | ✓21 categories | ✕— | ·9 categories | ✕— |
| Captcha & anti-botwe cut off bot floods before the packet reaches the MC proxy | ||||
| ★ Web captcha before MC? | ✓yes | ✕no | ✕no | ✕no |
| Brand customization? | ✓logo + color + domain | ✕no | ✕no | ✕no |
| Anti-proxy / VPN filter? | ✓categories + weights | ·IP blacklist | ✕no | ·static list |
| Chat filter · N-per-window? | ✓yes, action picker | ✕no | ·plugin | ✕no |
| Queue · country priorities? | ✓drag-and-drop | ✕no | ✕no | ✕no |
| Anti-AFK? | ✓warn/lobby/kick | ✕no | ·plugin | ✕no |
| Player UX & messagingwhat the player sees before and during connection | ||||
| ★ MOTD editor? | ✓live preview + §-color | ✕no | ·static | ✕no |
| In-game messages? | ✓title/actionbar/tablist | ✕no | ✕no | ✕no |
| Online boost (inflation)? | ✓built in | ✕— | ✕— | ✕— |
| Server-list ping rate-limit? | ✓per-IP + signature | ·global only | ✕no | ·static |
| Visibility · analyticswhat you actually get to see about your attacks | ||||
| ★ Live threat globe? | ✓real lat/lon · TopoJSON | ✕no | ✕no | ·static map |
| Drill-down per attack? | ✓vectors + timeline + geo | ·summary | ✕no | ·summary |
| Ping-flood telemetry? | ✓handshake/s · top-pingers | ✕no | ✕no | ✕no |
| Hour×weekday heatmap? | ✓30-day | ✕no | ✕no | ✕no |
| Top-attackers IP-level? | ✓pings + syn split | ·aggregated | ✕no | ·aggregated |
| Operations · opswhat your team needs when “it's down in production” | ||||
| ★ Raw pcap on request? | ✓yes, within the hour | ✕no | ✕no | ✕no |
| SIEM / gRPC stream? | ✓yes | ✕— | ✕— | ·enterprise |
| API keys + ratelimit? | ✓RW + read-only | ✓RW only | ·RW only | ✓yes |
| Direct chat with the NOC? | ✓Telegram + Discord 24/7 | ·ticket | ·Discord | ·ticket |
| TOTAL · full / partial | 34/34 +0 partial | 6/34 +8 partial | 0/34 +12 partial | 5/34 +9 partial |