01 — INFRASTRUCTURE

34 points of presence.
12 Tbps of reserve capacity.

An anycast network on our own hardware. BGP /24 announcements, direct tier-1 peering, GRE tunnels to your origin. Nothing rented from third-party anti-DDoS providers.

LOADING WORLD ATLAS…
ANYCAST EDGE TOPOLOGY · LIVE PEERING MESH
primary edge (BGP /24) peering pointmap · real anycast topology · lat/lon-accurate
FRA-04DE
capacity · 520 Gbpsroutes · tier-1 + DE-CIXlatency MSK · 34 ms
AMS-01NL
capacity · 480 Gbpsroutes · AMS-IXlatency MSK · 38 ms
WAW-02PL
capacity · 320 Gbpsroutes · PLIXlatency MSK · 22 ms
MSK-03RU
capacity · 460 Gbpsroutes · MSK-IX directlatency MSK · 2 ms
SIN-01SG
capacity · 280 Gbpsroutes · EquinixIXlatency MSK · 184 ms
ASH-02US
capacity · 340 Gbpsroutes · NoVA peeringlatency MSK · 118 ms
02 — ARCHITECTURE

The packet's journey.
From the player to your mc-process.

Six stages, each with its own latency budget. Nothing goes to the cloud — it all stays on our edge.

01
Anycast ingress
A BGP /24 announcement to the nearest edge. SYN cookies, conntrack, basic L3/L4 hygiene.
~0.4 ms
02
Web captcha
When rules trigger, an HTTP challenge is served on our domain before the packet ever reaches the MC proxy.
120 ms*
03
Bot gate
Behavioral analysis plus proof-of-work. Drops zombie accounts, /list floods, and ping scans.
~0.6 ms
04
Proxy + tag
The proxy unwraps PROXY-protocol. Every packet is tagged with IP, ASN, country, and region.
~0.8 ms
05
AntiCheat ML
In-line analysis of movement, click patterns, and world state. Tier-2 is a neural network trained on 4M sessions.
~3 ms
06
Origin (GRE)
A secured tunnel to your server. It trusts only our IPs.
~2–4 ms

* the captcha only fires when a rule triggers — a regular player never sees it. Total in-network overhead: < 8 ms p95.

03 — COMPARISON

vs other solutions.
Straight to the point, no marketing.

A comparison built on features you can actually verify. Hover over a row's name to see exactly what it means and why it matters. If a competitor is marked “yes” on something — check their own docs; we're not stretching the truth.

present · worksabsent · not implemented·partial · enterprise-only · on requestdata current as of 2026-Q2 · last verified manually
FEATUREhover over “?” for a hintCASTGAMETCPShieldCosmicOVH Game
Network · capacity · backboneanycast, BGP presence, guaranteed bandwidth
Reserve capacity?12 Tbps·~2 Tbps·~1.5 Tbps~10 Tbps
BGP /24 announcement for the client?yesnono·enterprise-only
PoPs in RU/CIS?3 (MSK/WAW/FRA)000
GRE pre-staged tunnels?across 3 continents·on requestno·enterprise
SLA · uptime?99.998%·99.9%·99.9%99.99%
L7 routing · Backend SetsTCPShield-style: one CNAME → many domains → backend pool
Backend Sets?yes, weighted + geoyes, weightednono
Weighted load-balance?sliders, live %numeric weightsnono
Geo-routing per backend?yes, per-countrynonono
Multi-domain → 1 set?unlimitedunlimited·up to 5unlimited
PROXY-protocol v2?Velocity/BungeeVelocity/Bungeeyes
One CNAME per account?yesyesper-serverper-server
AntiCheatin-line, no plugins, trained on real-world data
In-line anticheat?Tier 1 + 2no·pluginno
ML model?neural net · 4M sessions·heuristic
FP rate (claimed)?< 0.4%·~3%
Per-cheat behavioral block?21 categories·9 categories
Captcha & anti-botwe cut off bot floods before the packet reaches the MC proxy
Web captcha before MC?yesnonono
Brand customization?logo + color + domainnonono
Anti-proxy / VPN filter?categories + weights·IP blacklistno·static list
Chat filter · N-per-window?yes, action pickerno·pluginno
Queue · country priorities?drag-and-dropnonono
Anti-AFK?warn/lobby/kickno·pluginno
Player UX & messagingwhat the player sees before and during connection
MOTD editor?live preview + §-colorno·staticno
In-game messages?title/actionbar/tablistnonono
Online boost (inflation)?built in
Server-list ping rate-limit?per-IP + signature·global onlyno·static
Visibility · analyticswhat you actually get to see about your attacks
Live threat globe?real lat/lon · TopoJSONnono·static map
Drill-down per attack?vectors + timeline + geo·summaryno·summary
Ping-flood telemetry?handshake/s · top-pingersnonono
Hour×weekday heatmap?30-daynonono
Top-attackers IP-level?pings + syn split·aggregatedno·aggregated
Operations · opswhat your team needs when “it's down in production”
Raw pcap on request?yes, within the hournonono
SIEM / gRPC stream?yes·enterprise
API keys + ratelimit?RW + read-onlyRW only·RW onlyyes
Direct chat with the NOC?Telegram + Discord 24/7·ticket·Discord·ticket
TOTAL · full / partial
34/34
+0 partial
6/34
+8 partial
0/34
+12 partial
5/34
+9 partial
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